Entering Hades: An Intro
Preface
The message of the day reads: 'Send Your NoLimits Tracks to Hell !!!'
But there actualy was this big problem arising... Anything on the way to hell will
have to pass it's very own specific Purgatorium. There hasn't been one for NoLimits elements until
now. Up to this day there was not even a chance to build a real bad track.
The redunzelizer is on the way to change that for once and ever...
And now for something completely different...
There was this frustrating moment when i realized that i wanted to create way better NoLimits-coasters
as i had done already and at the same time i possibly never ever again wanted to 'shove around' vertices and
handles of any unsmooth segments within the NoLimits-Editor.
(Which had absolutely nothing to do with the Editor's qualities itself. IMHO the Editor is great!)
So do what??? Let's think this over... ... and over ...
... ... ... Got it! What about some calculations?
Currently (Feb 2003) i'm still working on one single coaster.
Since last August.
And still unsure if i will be able to handle that...
(A tiny voice from the audience: "Hey, is dat guy really seeeerios???")
Now this project, the 'Prefab Purgatorium', actualy is a 'Spin-Off' of that way
larger one i'm messing with. What you can see here is just a bit of 'knowledge-recycling'.
Well, it's there anyway, so why not share?
Yours sincerely,
redunzelizer
What For?
This 'Prefab Purgatorium' is designed as a 'Razor Edge Swiss Army Sledgehammer' for
ultimately punishing, torturing and thus completely screwing up any possible NoLimits 'Prefabs'.
By using this (and possibly invoking a bit of your imagination) you now will at last be able to do
multiple serious harms to your prefabs as follow:
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Remove various characteristics (banking, roll-settings)
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Straighten a prefab while keeping original track lenght and heights.
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Scale total or independently by X-, Y-, Z-orientation.
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Rotate by any of the three axes. Set values by degrees and slope.
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Apply a constant slope onto the track while keeping other values.
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Reverse the whole prefab (ride backwards) or invert banking.
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Force begin or end of prefab to be 'flat' (=parallel to ground).
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Split segments mathematicaly correct by user defined value.
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Trim & Cut prefabs to gain or reassemble parts of them.
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Extend prefabs automatically with correlated straights.
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Connect different prefabs (with some mouthwatering options!)
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Clone certain characteristics of other prefabs and apply on yours.
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Extract segments and save them as single files automaticaly.
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Create straights, bows or parabolas by user defined values.
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Analyze many characteristics and data of prefabs and segments.
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Exchange data with other programs via CSV-/Text-files.
OK, enough for now! There may be even some more.
Please read the 'Basic Torturial' very carefully before actualy using this.
(Another voice from the audience, rather low: "And where' da grrrls???")
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Requirements
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The program requires a minimum screen resolution of 800x600 pixels.
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Currently the program window size is fixed. (No plans to change that!)
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No external DLL's or other files are required for operation.
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Nothing is written to your ever so precious windoze-registry.
Always remember:
It's slow, it's buggy, it's bloated.
It's irritating and misleading. It's uncomfortable and cryptic.
The order of available processing steps is not in any way convenient.
It won't give a damn in case You're lacking threedimensional imagination
capabilities. It won't make Your prefabs better, just way more silly!
And because it possibly may crash, it definitely will crash!
Finaly: Any resulting elements are and will forever be 'your fault'!
(This tiny voice from the audience again: "Waddaya mean, my fault?")
So why is all this within 'Requirements' you may ask?
Well, simply because the 'Purgatorium' also will require your creativity as well as your patience!
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Installation
This comes as a '.zip'-package containing the following files:
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'rdnzlprpinst.txt' Installation notes, english and german within one file.
(for the not so perfect native speakers: 'Inglisch end Tschörmen in wann Feil')
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'rdnzlprp.exe' The 'Public Prefab Purgatorium' programm itself.
Put the 'rdnzlprp.exe' into a directory of Your choice.
Your NoLimits installation directory or alternatively it's '\elements'
subdirectory are strongly recommended for your convenience.
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'rdnzlprphlpe.zip' Help files (html) in english.
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'rdnzlprphlpd.zip' Help files (html) in tschörmen.
Unzip one of the two above within the same(!) directory where you have
put the 'rdnzlprp.exe' already. The help files should then automaticaly extract to a
subdirectory named '\rdnzlhlp'.
(If not, please check the settings of your unzip program or fix this manualy!)
These help-files MUST reside exactly there for being accessible by the program.
You may extract and use both language versions in parallel since the according
html-filenames differ and so nothing (except identical images) will be overwritten.
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'rdnzlprpxmpl.zip' Some examples.
Unzip into any directory of your choice. Containing mainly some weird prefabs
(idiosyncratized by redunzelizer's twisted mind!) along with a descriptive textfile
('rdnzlprp_xmpl.txt'). May also contain one or more NoLimits track-files which
you then will have to move to your tracks directory (or wherever) by yourself.
Of course you may use all these prefabs coming along with the 'Purgatorium' for free.
But please DO explicitely mention the 'Prefab Purgatorium' (Not me. The 'Purgatorium'!) either within the 'Track-Info'
or along with the description of your coaster when publishing / uploading it somewhere. Thanx!
(Tiny voice: "Howd'ya pronounce 'rdnzlprpxmpl.zip'?")
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