Torturing Prefabs


 

Torturing: Pushing Segments

There are three kinds of 'Pushes', all done on the 'IN', and each representing a different kind of source for the additional segments to be attached:
  • Any other prefab, which is then loaded from disk.
  • The existing 'IN' taken itself once more.
  • A corresponding 'equidistant' straight segment.
When pushing another prefab or the 'IN' itself you may choose combinations of the following insertion modes:
  • 'ZX-plane' or 'Continous'
  • 'Reversed' (or not)
  • 'Mirrored' (or not)
In case of pushing another prefab or an 'equidistant Straight' you additionaly may choose between inserting this 'After' or 'Before' the current 'IN'.
 
You will always have the chance of undoing one push operation. (see menu [Process]/[Undo...] then, hotkey [Ctrl]+[Z].) So you always have 'one for free' in case something went berserk or you simply want to experiment.
 
And for the obscure probability that you're the same kind of lazy person as the author: there even is a 'Redo Push...' command which will perform exactly the same push operation once more without further asking you any details. (Menu [Process]/[Redo...], hotkey [Ctrl]+[Y].)

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Torturing: Distortions

  • Unroll
  • Scale
  • Rotate
  • Slope-T
  • Reverse

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Torturing: Pulling Values

What does that mean: 'Pulling Values'?

 
Whenever we 'pull' a value from somewhere, any additional conversion of values, the enabling of the correspondent option as well the entering of these values into the according input-fields is done fully automated.
 
We may retrieve values for our 'Purgatorium' settings from three different 'sources':
  • From existent settings within the 'Purgatorium panel'
  • From another prefab, this other beeing the 'XT'
  • From a certain condition we want to achieve.
...
 

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Torturing: Special Treating

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